A New Robotic Learning Activity Design to Increase the Figural Creativity: Originality, Elaboration, Flexibility, and Fluency

Hendrik, Billy and Ali, Mohamad Nazlena and Nayan, Norshita Mat and Mat Isa, Nor Azilawati and Masril, Mardhiah (2022) A New Robotic Learning Activity Design to Increase the Figural Creativity: Originality, Elaboration, Flexibility, and Fluency. International Journal on Advanced Science Enginering Information Technology, 12 (1). pp. 114-120. ISSN 2088-5334

[img]
Preview
Text
1. A New Robotic Learning Activity-IJASEIT.pdf

Download (1MB) | Preview

Abstract

Preparing a generation that possesses the skill of Figural Creativity (FC) skills is important in education because figural creativity skills are needed in the industrial revolution 4.0 (IR 4.0) era. Figural creativity skill is the ability to create something new, a new manner, and produce something different from its initial state in providing solutions to the problems faced. One of the IR 4.0 technologies that can improve creativity is robotic technology, but the implementation of robotic technology in education still requires an appropriate learning activity. This study aims to design the new robotic learning activities and analyze their implementation to increase Figural creativity variables. Figural creativity variables consist of four variables: elaboration, flexibility, fluency, and originality. A total of 23 students were recruited in a user study experiment, ages 9-12 years old. Figural creativity skill of students measured by Figural Creativity Test (TKF). This study used mix method approach. The results showed that the new robotic learning activity design could fulfill the valid criteria; expert suggestions are subject to fixing this learning activity. The new robotic learning activity design was implemented in the robotic course. The paired sample t-test showed that robotic learning activity design has a significant difference between pre-test score and post-test score, and it can improve students’ elaboration, flexibility, fluency, and originality. It has a growing impact on all figural creativity variables (fluency = 60.9%, flexibility=56.6%, elaboration = 26.6%, originality =39.3%). Keywords— Robotic technology, learning activity, robotic effect, figural creativity.

Item Type: Article
Subjects: 0 Research > Ilmu Komputer > Robotik
Divisions/ Fakultas/ Prodi: Fakultas Ilmu Komputer
Depositing User: Anggi Anggi A.Md
Date Deposited: 04 Apr 2023 03:13
Last Modified: 04 Apr 2023 03:13
URI: http://repository.upiyptk.ac.id/id/eprint/4583

Actions (login required)

View Item View Item